|
Archived News-October 2005
Week 1
Friday October 07,
2005 |
Duality
Hosted |
Today I have updated the Movies Section by hosting the hit fan film
Duality. Duality has been in our Movies
section since its inception, but for a while now the artist website
(www.crewoftwo.com) has been down. So, I have decided to host both the original
version (my favorite) and the newest version with the new original film score.
Duality is a story about a Sith Apprentice that must face the current Sith Lord
in a duel to the death for his final trial. Who will win? You might be
surprised! Enjoy!
|
|
Friday October 07,
2005 |
Gamics - Episode
17 |
Today we have Episode 17 of Star
Wars Galaxies-Jedi Advent, and Star Wars Galaxies-Path to the Force which have
been created by Nathan Ciprick. You will be able to access these stories through
the Comics section.Star Wars Galaxies-Jedi Advent-Episode
17
Star Wars Galaxies-Path to the Force-Episode
17
Be sure to join us next week for the eighteenth episodes of Star
Wars Galaxies-Jedi Advent, and Star Wars Galaxies-Path to the Force. Then join
us every week as we continue these adventures from the Star Wars Galaxies
videogame in the form of Gamics! |
|
Wednesday October
05, 2005 |
Character Section
Updated |
Today I have updated the Characters Section with another clone from Episode
III. The latest addition is Sergeant Fox who many
thought was a commander for a while, but has now been put to rest.
You can get a listing of characters using their picture by episode at the Characters Section. Or, if you would like to see an
alphabetical listing of all of our characters, you can check out the Character Index.
Enjoy! |
|
Tuesday October 04,
2005 |
Battlefront II
Trailer |
Have you seen the latest
Battlefront II trailer yet? Gear up for combat again because Star Wars
Battlefront II is almost here. For those who want to live out the action of the
Star Wars universe, this sequel to the bestselling Star Wars game of all time is
due out on November 1st, the same day as the Episode III DVD release. Star Wars
Battlefront II adds all new space combat, playable Jedi characters, and
never-before-seen environments straight out of Episode III to the hard-hitting
action. In addition to the group combat, Star Wars Battlefront II also has an
all-new single-player experience that transports gamers through an epic,
story-based saga centering on Darth Vader's elite 501st Legion of stormtroopers.
It will be available for PC, Xbox, Playstation 2, and Sony PSP Formats. You can
view the trailer at the Official Star Wars Site. |
|
Monday October 03,
2005 |
Homing Beacon
#146 |
The latest Homing Beacon has
arrived and today we to talk about modeling and computer graphics. Lucasfilm's
pioneering efforts on The Young Indiana Jones Chronicles created a host of
production techniques that made the Star Wars prequels possible. Digital
technology opened up the scale of the critically acclaimed series, granting it a
lavish feature film look for a fraction of the budget. The show employed low
resolution effects that married 16mm film footage with digital extensions and
additions executed in consumer grade software like Photoshop. With this
technique refined, it was scaled up to theatrical film quality for Star
Wars.
When it came time to do Episode I, it was apparent that the
production was beyond the scale of anything ILM had ever attempted. With so much
of the film relying on innovations in computer-graphics, the visual effects
supervisors had to determine ways to balance the workload between CG and other
methods.
"We started pushing a lot of things that didn't have to be
computer graphics into other techniques," says John Knoll, the only visual
effects supervisor to work on all three prequel films. Contrary to a popular yet
mistaken notion, Episode I had more miniatures constructed and filmed than the
entire original Star Wars trilogy; it wasn't all computer-generated effects. The
bulk of that miniature use was for the creation and extension of environments
such as the cities of Theed and Mos Espa, the interior of large starships, and
the Jedi Temple.
"I like using miniatures because the image you get back
is constrained by nature to be physically possible," explains Knoll. "The only
thing in computer graphics that constrains the image to be physically realistic
is your own eye. The gamut of what you can create out of a renderer is very
large, and the gamut of images that look real is very small. But when you shoot
a miniature, you get a lot of that for free, so we did a lot of environments
that way."
In some cases, like the high speed desert landscapes during
the Podrace, miniature use wasn't possible. "The miniatures would have to be so
enormous to cover that much terrain that we couldn't afford to build them," says
Knoll. Instead, Episode I employed a hybrid solution developed by Knoll and
matte painter/modelmaker Paul Huston. It combined very detailed photographs of
miniatures wrapped around simple low-res geometry that a computer could easily
handle.
"In essence, you're using the computer graphics as an image
warping tool rather than a rendering tool," says Knoll. "The frames looked very
realistic because at any one time, 80 percent of what you're looking at is a
photographed real object."
The latest generation of coupling real
photographs with computer-generated geometry is called Zenviro, and was used
extensively in Episode III. "One of the big expenses in shooting miniatures is
actually the stage time," reveals Knoll. "The actual cost of building the asset
in the model shop and building and texturing a model in computer graphics is
very often comparable. It's not actually the cost of building the asset that
kills you; it's the stage time."
As a solution, ILM still built many of
the miniatures required but did not shoot them all on stage with a motion
picture camera. "We would shoot high resolution photographs, take a relatively
simple CG model of it that didn't have all this fine detail, and just project
the photos on it and use it to generate the background for the shots." Examples
of this technique can be found extensively aboard the Trade Federation cruiser,
throughout the hallways, bridge, elevator shafts, and General's Quarters
environments.
To find out more about the creation of Star Wars
environments, check out your local bookstores for Creating the Worlds of Star
Wars: 365 Days, a new photo-packed book from Harry N. Abrams books, written by
John Knoll. |
|
Monday October 03,
2005 |
Gamics - Episode
16 |
Today we have Episode 16 of Star
Wars Galaxies-Jedi Advent, and Star Wars Galaxies-Path to the Force which have
been created by Nathan Ciprick. You will be able to access these stories through
the Comics section.Star Wars Galaxies-Jedi Advent-Episode
16
Star Wars Galaxies-Path to the Force-Episode
16
Be sure to check back later this week for the seventeenth episodes
of Star Wars Galaxies-Jedi Advent, and Star Wars Galaxies-Path to the Force.
Then join us every week as we continue these adventures from the Star Wars
Galaxies videogame in the form of Gamics! |
|
|
|