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Archived News
October 2003
Week 4
Saturday October 25,
2003
EPIII: Prominent New
Character Confirmed |
Seeing patterns in the linkage at StarWars.com,
fans stumbled upon a page unreleased to the public – and probably
not at all meant for release yet – while trying out various URL
combinations. Said page
contains (or rather contained, it was removed after being
discovered) a summary for all twenty episodes of the upcoming Clone
Wars cartoon.
Of particular interest was the description of the last episode’s
content, which contains the name of a new character which was
previously revealed in spoiler reports on various websites. Spoilers
- Highlight to read:
20. Grievous fights the Jedi
‘General Grevious’, according to the spoiler reports, is the
commander of the separatist’s droid armies in Episode III – the
new bad guy. Sources have always spelled the name 'Grevious' while
the official site writes 'Grievous'. Which of the two it will turn
out to be the correct spelling is yet to be seen. (side note:
‘20’ pertains to the number of that particular episode, not the
amount of Grievouses we’ll see – in case you were wondering...)
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by Rebel
Racer
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Saturday October 25,
2003
IGN Rebel Strike Review |
IGN
has reviewed Rebel Strike, with four pages of in-depth coverage. It
garners an 8.3 Overall, and a perfect 10 for Sound. (Only 7 for
Gameplay)
In Rebel Strike, you again fly an X-Wing in space battle and
through the clouds of Hoth. But in addition, you can now also pilot
Imperial Walkers, race speeder bikes through the forest of Endor,
and yes, even go it on foot in third-person mode -- all franchise
firsts. This time around there's even advanced multiplayer options.
So is Rogue Squadron III the better game? In some respects, yes --
absolutely, in fact. Its flight-based scenarios are more intense,
larger and prettier than ever before and its new cooperative mode is
reason enough to pick up the title, if for nothing else. But the
game does not succeed in all areas. Its Shadows of the
Empire-inspired third-person foot scenarios are particularly
malfunctioned and unpolished -- a truth that dents the overall
experience. To find out just how much, you'll have to keep reading.
Insiders, also get a head-to-head
comparision of Rogue Leader and Rebel Strike.
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by Rebel
Racer
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Saturday October 25,
2003
KOTOR GameSpy Review |
GameSpy has
reviewd Knights of the Old Republic for PC.
Outside of graphics, the biggest change the developers can make
is in the interface. The latest build I played had a new, but not
yet final, interface that was definitely cleaner than the Xbox
version's. All the command choices are mapped to the four corners of
the screen, cutting down the clutter and letting you enjoy more of
the game's graphics. When it's combat time, additional choices pop
up in the middle of the screen, though the game's producer said that
the final interface may or may not have this particular feature.
While I liked the cleaner screen of the PC version, I couldn't spend
enough time with the game to see how intuitive the interface is. It
took me a few hours to become acclimated to the Xbox controls, after
which is was a breeze to command my party. The PC offers more
flexibility to be sure, and the hot keys are a big-time plus, but at
first glance it seems like any other PC-RPG interface, which isn't a
bad thing, but perhaps not all it could be. Time will tell if the
final interface will have you running around faster than the
Millennium Falcon or walking sluggishly, knee deep in bantha poodoo.
In many ways, Knights of the Old Republic for PC feels like the
special edition of Star Wars: Episode IV. The theatrical re-release
definitely looked better than the original, much like how the PC
edition of KoTOR is indisputably better looking than the Xbox
version. And while the new additions are definitely cool, it's
likely that most of them will be downloadable options for the Xbox
version as well. At this point, save for the enhanced graphics, I'm
not certain the game will be superior on the PC, though the
potential is definitely there. I can't be sure until I spend
significant time with the interface.
Whether it plays better or the same as the Xbox version, PC gamers
that haven't checked out this game will want to give it a shot. It's
pure BioWare bliss with Star Wars trappings.
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by Rebel
Racer
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Saturday October 25,
2003
Original Trilogy DVD |
There has been talk about George Lucas not releasing the classic
trilogy in its "original" form (not the "Special
Edition") and even more talk about the original versions not
even existing anymore. Well, I finished "Rebel Strike" for
the GameCube and at the end of the game they show the end
celebration scene from "Return of the Jedi." Except that
it isn't the one from the "Special Edition." It's the
original cut with the original ewok music in it's full crisp dvd-quality
widescreen glory! I was surprised and very pleased to say the least.
Could this mean that the rumours about the Original Trilogy being
released on DVD in 2004, in it's original form are true? Could the
people at LucasArts have inserted this clip as a bit of a teaser of
things to come? One can only hope....
Thanks to Obi-Shawn Kenobi, from TF.N,
for that tidbit of hype. Let's hope it's true!
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by Rebel
Racer
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Saturday October 25,
2003
Star Wars Galaxies:
Blackman interview 2 |
JediNet has had
the honor to interview Hayden Blackman, producer for Star Wars
Galaxies. Here's a brief snippit of it:
JN: The next comes from a number of individuals who are
experiencing monotonous gameplay. Several people are wondering when
the game will become more exciting. Our original thoughts on the
issue is that the game is boring due to the lack of effective play
by gamers who are confused as to what exactly to do. Any comments?
HB: This is a tough question to answer without knowing
specifics. As mentioned before, we have a great deal to do in the
game. What one player finds "boring" is actually very
exciting to another type of player. We encourage exploration, not
only of the worlds but of the different professions, and that type
of gameplay brings a lot of excitement to the game. We're also going
to be concentrating more on core features, that aren't being used
right now: battlefields are a prime example of this. Finally, we are
continually improving the new player experience. . We feel that our
tutorial is really strong, but we'd like to do more once the player
enters the game to keep them from feeling totally overwhelmed.
JN: Finally, what is your favorite aspect of Galaxies?
HB: For me, it's the fact that I'm always discovering
something new. Even though I've been working on the game for over
three years, nearly every time I play, I see a location that I
haven't seen before, or meet a player using the game system's in new
ways, or discover a new tactic, or stumble across a new random
encounter. The game is really huge, and that continually impresses
me. Also, the team is doing such a great job adding new stuff that
it always feels fresh to me.
To read the full interview click here.
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by Rebel
Racer
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Saturday October 25,
2003
Halloween Pumkin Designs |
Want to theme your pumpkin after a Star Wars character this year? JediNet
has provided carving patterns for the following. Click on the
characters name for an image:
- Darth
Maul Pattern
- Darth
Vader Pattern
- Stormtrooper
Pattern
- Yoda
Pattern
And here are some designs from Ether Graphics...
- Darth
Vader Pattern
- Darth
Maul Pattern
- Boba
Fett Pattern
- Jabba
the Hutt Pattern
- Yoda
Pattern
And here are some designs from The Pumpkin Wizard...
- Darth
Maul Pattern
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- Jar
Jar Binks Pattern (Expect a severely smashed pumpkin)
- Qui-Gon
Jin Pattern
- Yoda
Pattern
- Queen
Amidala Pattern
- Boba
Fett Pattern
And here are some from Marc VanderPal...
- Darth
Vader Pattern
- Luke
Skywalker Pattern
- Obi-Wan
Kenobi Pattern
- Han
Solo Pattern
- Princess
Leia Pattern
- C-3P0
Pattern
- Stormtrooper
Pattern
- Battle
Droid Pattern
May The Force be with you, and your pumpkin, this Halloween!
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by Rebel
Racer
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Friday October 24,
2003
EPIII: Another Spoiler |
TF.N has
provided some more Episode III spoilers. Spoilers
- Hightlight to read:
- When Obi-Wan returns to Coruscant, he meets up
with Yoda and must come to terms with what Anakin has been up to
while he was away. The most telling of evidence is proof that Anakin
led a raid on the temple with clonetroopers and eliminated the
Younglings and any Jedi trying to protect them.
- Padme tracks down Anakin to Mustafar. When she finds him, he has
already dispatched all the Seperatist leaders. She is still not full
term yet in her pregnancy. Anakin only believes she is pregnant with
one child. When the twins are born, it is not due to Padme going
into labor, but out of necessity to rescue them from her before she
passes.
- Mustafar is the "lava planet" and would best be
described as the underbowels of Bespin meets lava processing
facilities. Take the environment that Luke and Vader fought in on
Bespin, and build it into the side of a volcanic mountain and you'll
begin to get a rough idea of what the area will be like.
I'm just hoping the film doesn't get over-hyped, like Episode I did.
We still have well over a year to wait!
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by Rebel
Racer
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Friday October 24,
2003
Star Wars Galaxies Game
Cards |
The Official Star
Wars Site has announced new Star Wars Galaxies game cards.
Already thousands of fans are exploring and interacting within the
massively multiplayer online worlds of Star Wars Galaxies,
but now fans who don't have access to credit cards can subscribe to Galaxies
with LucasArts' new game cards.
The new game cards for Star Wars Galaxies: An Empire Divided
will allow players without credit cards to purchase a 60-day
subscription to Galaxies for a SRP for $29.99. The cards
feature four recognizable Star Wars characters: Darth Vader,
Bounty Hunter, Twi'lek, and Wookiee, and will be available at
retailers nationwide, online stores and LucasArts.
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by Jedi
Power
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Thursday October 23,
2003
Weekly Dig Discusses
KOTOR |
The Weekly Dig offers its insight into the popular LucasArts title
Knights of the Old Republic, while taking a few shots at Star Wars
fandom in the process:
Are you, like many Star Wars fans, reluctant to let a once-hot
franchise slip into the icy depths of George Lucas's bumbling
insanity? Then get ready for Knights of the Old Republic, probably
the best Star Wars game to date. But there's a catch - it's also
secretly a Dungeons & Dragons game. That's right, you're leading
a band of ragtag adventurers (ha!) through a strange and perilous
realm (gotcha) fraught with villains and monsters (uh-oh) on a quest
to save the kingdom, er, galaxy. Select your character's class -
soldier (that's fighter to you), scout (ranger) or scoundrel
(thief). Distribute points between strength, dexterity, wisdom, etc.
And get this: You start with a blaster and a short sword. Not a
lightsaber, flameknife or even a low-tech stun gun, but a spunky
little slab of sharp steel. Welcome to the geek-franchise
doubleheader of the century - the kind of game you either tell your
buddies all about, all the time, or else the kind you lock away in a
closet far away from friends, family or, God help you, your
girlfriend.
But if you've got the requisite nerd credentials, Knights of the Old
Republic is an excellent game, an RPG of astonishing scope and
imagination. Set thousands of years before the movies, the
burgeoning republic is losing a war against the brutal Sith, led by
a dark lord whose name, thankfully, isn't Dooku, Papi or Jim-Jim.
You play a force-sensitive republican destined for epic things,
accompanied by a wookie, a droid, a jedi and other characters that
are considerably more engaging than Natalie Portman's nubile bosom.
Like any RPG, the emphasis is on advancing the plot and improving
your party's abilities and equipment. The gameplay resembles 3-D
shooters like Tomb Raider and Vice City, until the action starts,
when you're advised to pause, issue commands to each character, and
then let the combat play out.
Four stars. Overall, that's a thumbs-up for the game. I think. Read
the complete article here.
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Posted:
by Rebel
Racer
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Thursday October 23,
2003
Rebel Strike: GamePro
Review |
Here's a snippit of a review from GamePro, about Lucas Arts' Rebel
Strike:
The visuals have remained as sharp and detailed as those of the
last Rogue Squadron game. Once again, impressive aerial combat is
displayed with what seems like an unlimited amount of TIE Fighter
squadrons gunning for you in every direction, sweet-looking
explosions, and exquisite detail on every piece of aircraft you fly.
On the ground, the graphics remain as strong. Stormtroopers animate
with clonelike follies as they try to stop you, while the towering
Imperial Walkers command an inspiring awe as you try to take them
down one leg at a time. Well-orchestrated music and ear-crushing
sound effects perfectly stay in tune with the Star Wars theme as
well.
Despite the fantastic gains, Rogue III is still a Jedi in training
when it comes to controls. You can’t adjust the camera angles at
any time; switching between cockpit and third-person views messes up
your targeting; annoyingly random lock-ons constantly occur when
you’re fighting on foot; and the controls just feel loose on all
of the vehicles you ride.
Click here
for the full review.
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by Rebel
Racer
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Thursday October 23,
2003
SWG: Character Wedding
Guide |
The official Galaxies site has updated with a wedding guide
for those of you who are ready to take the big step in a galaxy far
away. Here's a bit of the intro, follow the link below it for more
details:
One of the most common player-run events on just about any MMORPG
is the player wedding. The Star Wars universe is no exception to
this ancient tradition as witnessed by Han and Leia, Luke and Mara
and Chewbacca and Malla to name just a few. Weddings may be old hat
to some, or perhaps a surprising revelation to newer players. Either
way, attending a well-planned online wedding can be quite an
experience.
Like a real wedding there are many things to consider: gowns and
formal wear, rings, location, photographers, reception party and
much more. If you're interested in throwing a wedding, here are some
tips from players who have already tied the knot in Star Wars
Galaxies.
For full details click
here.
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by Rebel
Racer
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Thursday October 23,
2003
Tons of Jedi Academy
Reviews |
Here's some more reviews about Jedi Knight: Jedi Academy:
Here's what GameZone.com
had to say:
During your arrival on Yavin 4 where the Academy is located, dark
forces are awry. Tavion, who some of you may remember from Jedi
Outcast, returns with a sinister plan to wipe out the Jedi for good.
She is hell-bent on resurrecting a five thousand year old Sith named
Ragnos. Sure Ragnos is dead, but Tavion has a powerful darkside
force wielding staff that just might do the trick. Tavion and her
minions who call themselves the Cult of Ragnos, go racing around the
galaxy to force sensitive planets. The Ragnos staff/scepter sucks up
this force and when the two are combined-look out. So its up to the
Jedi to stop the evil once more as the guardians of the galaxy.
Something to note here. If you love the Jedi Knight series, but you
haven’t bought Jedi Academy yet because you were waiting to read a
review to see if the franchise still has life in it, then please
read no further. Run to your local EBX and purchase this game
because it is an ass-kicker. That’s right. Go now, you will not be
disappointed. Still not convinced? Well by all means read on about
this small box of gaming goodness.
Hit the above link, or click
here for the full review from GameZone.
Here's what Firing
Squad had to say about it:
Ever since the release of the original Dark Forces way back in
1995, gamers have been looking for a title where they could step
into Luke Skywalker's funky black togs from opening cinematics to
closing credits. They never quite got it, as both of the two
follow-ups began as standard shooters. Both Jedi Knight and Jedi
Knight II: Jedi Outcast didn't really get going until the
lightsabers went kashoom and Kyle Katarn gained the ability to Force
Push stormtroopers off ledges.
That isn't a worry anymore. Star Wars: Jedi Knight: Jedi Academy
finally lets players wield a lightsaber from the get-go and take
part in every step of Jedi training from neophyte to padawan to
knight. Raven Entertainment has provided nothing short of a Jedi
training simulation, using the post-Return of the Jedi setting of
Luke Skywalker's school on Yavin IV as a backdrop. For the first
time, we get to see what it would be like to begin life as a Jedi,
complete with training, do-gooder missions scattered across the
galaxy, and the usual mysterious evil threatening to bring back the
Empire, lock, stock, and stormtrooper.
Hit the above link, or click
here for the full review from Firing Squad.
And, here's Gaming
Power's two cents on the game:
In previous games in the Jedi Knight series, players assumed the
role of Kyle Katarn, and while not playable this time around, Kyle
does return as Jaden's mentor at Skywalker's academy. This means
you'll get to see plenty of him, as he'll be accompanying you and
Rosh on many of your missions. Once you get past the game's basic
training, you'll be taken to a number of different locations via the
missions, which are varied and surprisingly entertaining. You'll do
anything from exploring deserted planets to find pieces for your
damaged ship to bounty hunting in highly populated areas, and the
game will please fans of the Star Wars series as it takes you to
various popular locations such as the desert planet Tatooine.
Missions are rarely predictable, as some can take just minutes,
while others will have you battling for over an hour. You'll also
find many familiar faces in Jedi Academy, more so than in previous
games, so you'll be able to meet characters like Chubacca and Luke
Skywalker while doing battle with anything from strange native
creatures to shiny white Storm Troopers.
As in the last game, the gameplay is divided up between first and
third person action – if you're carrying your light sabre, the
game's camera defaults to the third person, but if you select a gun
or almost any other weapon, you'll see the action through the eyes
of Jaden. The third person mode is best for jumping and exploring,
while (so long as you're not low on ammo) the first person view is
best for combat. In both views the game controls just like a
standard first person shooter, so anyone familiar with these
controls will have no trouble playing the game.
Hit the above link, or click
here for the full review.
Here's part of what PC
Arena had to say:
Voiceovers and acting are professional as always. This is also
true of the musical score. It’s a Star Wars title after all, and
we’ve grown accustomed to LucasArt’s standards for sound and
music. While playing, one may make an interesting observation: Jedi
Academy borrows something from the likes of No One Lives
Forever--slapstick conversation. At certain locations, and perhaps
as Easter Eggs, you’ll eavesdrop on conversations that would make
you chuckle aloud in an otherwise serious situation. In one
conversation I recall, two sentries were talking about the way not
being able to breathe in their uniforms had brought back memories of
being an Imperial Storm Trooper. Naturally, I dispatched both of
them with a single thermal grenade from above while they were
reminiscing about the old days. I was hoping to at least have heard
the end of their story…
The bottom line? As a first person shooter, Jedi Academy excels. It
is a Star Wars action title with an engrossing single player
experience, even holding true to the expanded Star Wars universe.
Faithful and casual followers alike would have no problem getting
into Jedi Knight: Jedi Academy. Highly recommended!
Hit the above link, or click
here for the full review.
And to "top-the-cake", here's the final review for today,
this one from UGO.
The game will have you traversing many levels that aren't
physically connected to the previous one; since the whole thing is
structured for the player to planet hop and do quite a few one-level
missions, you will be visiting plenty of unique locales. Some of
these work very nicely, while others (like the Hoth outdoor level)
are very disappointing from a visual perspective.
We do get quite a few new sounds in Jedi Academy, but you'll hear a
ton of familiar ones from previous Star Wars & Jedi Knight
games. The random conversations between Stormtroopers and other
enemies are somewhat interesting, and a few of them are pretty funny
to listen to.
Hit the above link, or click
here for the full review.
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Posted:
by Rebel
Racer
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Thursday October 23,
2003
EPIII: Biggest Spoiler
Update Ever!!! |
JediNet has
provided us with TONS of Episode III Spoilers! Spoilers
- Highlight to read:
Grevious' Body Guards: Droids with unique
shield weapons that are capable of blocking Jedi attacks. These
shields have been designed with the intention of blocking saber
attacks from Jedi Knights.
Jedi Hunter Droids - Droids that have shields capable of
protecting them from most lightsaber attacks, the shielding can be
compared to the shielding on the Theed Generator Complex's doors
that Qui-Gon Jinn and Obi-Wan had to travel through in order to
combat Darth Maul in TPM. These droids reportively ambush a squadron
of Jedi Knights in the opening sequences of the film. The catch is
that the Jedi Squadron members are flying TIE-type fighters. (Note:
For those of you who are a bit slow, the droids should be in
fighters)
Battle Droids - We see very few this time around
Destroyer Droids - Aka Droideka's - we've seen this guys
before.
Super Battle Droids - 'Nuff said.
Spider Droids - Perhaps a revisitation on concepts that were
developed for Episode II and tossed in favor of the larger Dwarf
Spider Droids that the Confederacy of Independent Systems used
during the Battle of Geonosis.
As the ending sequences of Episode III begin to play across the
screen we see Anakin Skywalker awakening as Darth Vader for the
first time since his epic duel with Obi-Wan Kenobi on the 'lava
planet' known as Mustafar. Once he awakens he questions Palpatine as
to the whereabouts of Padme, to which Palpatine responds with
"You killed her..." Skywalker/Vader goes into a
Force-powered rage, screams the trademark "Nooo..." and
the scene fades into a sequence of crossfades including the
following items:
* Padme's funeral
* Obi-Wan Kenobi arriving on Tatooine and delivering the infant Luke
Skywalker to Owen and Beru Lars
* Bail Organa and his wife on Alderaan with the infant Leia
Skywalker. R2-D2 and C-3PO are present on Alderaan as well.
Then, then final shot of the film features Darth Vader, Darth
Sidious/Palpatine, and Tarkin on the bridge of a Star Destroyer,
overlooking the construction of the first Death Star. At that time
the end credits roll.
As the Clone Wars progressed the Clone Troopers had begun to gain a
subtle bit of personality through all the battles and missions. One
trooper inparticular becomes friends with Obi-Wan Kenobi, and has
apparently fought with Kenobi on multiple occassions throughout the
Clone Wars. During one battle scene in Episode III (on the planet
which Bruce Spence's alien race inhabits) a clonetrooper (who may be
portrayed by Tem Morrison) hands Kenobi his lightsaber (may have
been dropped or lost during hand to hand combat). Upon handing
Kenobi the saber the Trooper's face loses all expression and he
raises his weapon towards the Jedi in an attempt to kill him. As the
trooper raises the weapon, Kenobi is forced to take the life of the
Clone trooper, thereby ending the relationship that had developed
over the course of the war.
The scene may or may not be emotional enough for the audience,
however, the audience might be able to put two and two together if
the following items are also correct.
As previously mentioned the trooper might be Morrison, who may have
shared an earlier scene with Kenobi in which the trooper had his
helmet off. It appears that the troopers are continuing to age, thus
the obvious use of Morrison to portray the aging clones.
The planet Utapau contains mines which were originally reported by
some sources to be droid factories. However, the so-called factories
are actually reinforcement camps or base camps that allow for the
dispersement of additional droid armies or droid army regrouping.
Utapau, aka the 'sinkhole planet' is apparently a planet that
natives build homes in the sides of rock walls (American Indian
influences anyones? How about Pueblos? Get the picture?). Apparently
the Jedi Ki-Adi Mundi and Plo Koon investigate this planet and
report into the Jedi Council via hologram. The action for Ki-Adi and
Plo Koon tends to heat up after this scene, and it greatly affects
their role in the film.
In addition to the above, the rest of this is purely speculation, as
it appears that Ki-Adi and Plo Koon may die on Utapau while
investigating the droid reinforcement areas. Their deaths are seen
on screen, yet the exact location has yet to be noted, however the
scenes on Utapu provide an excellent opportunity for the two Jedi to
die following their report back to the Council.
As items continue to develop in Episode III Yoda attains part of
what seems to be a Sith book (perhaps on Kashyyyk). Yoda states that
he must "go and meditated on what is to come" at the
Temple. He is then faced with confronting Palpatine/Sidious in the
Jedi Temple. Apparently Yoda is meditating in the Jedi Temple
regarding the Sith and Palpatine enters. The two masters fight, and
Palpatine eventually gets the best of Yoda, having opened up a huge
can of whoop arse on the green master.
The details are few and far between on this scene, and how exactly
Yoda attains the book parts, but chances are the meditation is what
leaves Yoda vunerable to such a butt kicking by Palpatine.
After choosing to side with Palpatine (following the entire Mace
Windu ordeal), Anakin is sent on missions with clonetroopers to
assassinate Jedi. One such missions leads them to the lobby of the
Jedi Temple, where they ambush some Jedi - including Younglings.
Footage of the attack is recorded and later reviewed by Yoda and
Obi-Wan after they’ve returned to Coruscant. This seems to be the
moment when they realize Anakin has turned, and Obi-Wan is very
aware that he needs to put a stop to his wayward apprentice.
The reviewed footage seems to be George’s means to imply the
Younglings’ death without showing it onscreen.
As reported, Darth Vader is attended by medical droids after the
duel. After he wakes up and realizes what the operation has turned
him into (combined with Sidious telling him he was responsible for
Padmé’s death), Vader can’t contain himself, starts force
choking people and throwing droids around and ultimately devastates
the entire room he’s in.
What follows is the ending sequence montage that has already been
described and discussed, until we come back to Vader, Sidious and
Tarkin on the Star Destroyer bridge.
Now, remember those three words “I don’t fear…” (by Vader)
which Rick McCallum revealed in one of the hyperspace chats in
summer? Well, what Vader apparently says is, that he doesn’t
fear the dark side, he embraces it.
As for his costume, there doesn’t seem to be any preliminary stage
of the suit he wears in the OT, the moment he wakes up as Vader,
it’s the complete dreaded black armour again, unmistakeably.
Following THE duel between Obi-Wan and Anakin, the Jedi Master, Padmé,
Bail Organa and Yoda are on board the blockade runner (aka Tantine
IV) on their way to Alderaan. Padmé is seriously wounded from
injuries Anakin inflicted upon her in the prelude to aformented
duel. They try to save her but her condition isn’t looking good at
all, so the Tantive IV is forced to land on a new planet.
The inhabitants of this new world resemble the classic grey UFO
aliens. They are also quite short.
This is the location where the twins are born prematurely, after
being rescued from the dying Padmé, who falls victim to her
injuries shortly after Leia and Luke are removed from her. This is
also where Bail, Yoda and Obi-Wan decide on how to proceed, i.e.
what to do with the (surprisingly) two children.
*Wheph!!!*
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Posted:
by Rebel
Racer
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Thursday October 23,
2003
Hayden Christensen
interview on BBCi |
Here's what Hayden had to say to BBCi
about his role in the final Star Wars movie:
"My character in this one is more or less in the entire
film, in every scene in the movie. The character arc is very
specific and graduates to the dark side nicely. It was a great part
to play. It's definitely darker in tone but I turn into Darth Vader,
so how could it not be?" He continues: "In the first act
of the film, there's lots of adventure and Ewan [McGregor] and I are
in our element there acting as Jedi Knights. There's a nice banter
between the two of us. It has its light-hearted humour but, as the
film progresses, it gets darker and darker."
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Posted:
by Rebel
Racer
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Tuesday October 21,
2003
Star Wars Sequel
Trilogy?!? |
Dark
Horizons posted the following:
"One of my pals at ILM told me a few days back that another
trilogy 'might' happen. This is the sequel trilogy that Lucas said
he'd never do. It's very very early days yet, but apparently there
is some talk, even to the point of Mr Spielberg - who was interested
in doing 'Clones' at one point - stepping in for Lucas, who may want
to write, but probably won't want to direct. If Lucas doesn't
they'll probably work out a deal for say Frank Darabont to pen (ala
the current "Indiana Jones IV" arrangement). This one
would be the three films following Return of the Jedi, Han Solo,
Skywalker, post-Darth etc. How hard of a time are they going to have
on their hands getting some of those original players! ha ha!
finally a fitting use for CGI hey? The deal is everyone wants the
sequels, except Lucas, who is apparently exhausted [Personally I'd
say studio pressure]. If Spielberg directs, it could be ok. Better
than those terrible prequel movies".
Our thoughts? Well, there have been rumors about a sequel trilogy
for as long as there's been Star Wars. However, we have yet to hear
any rumblings on this. Lucas has also publicly stated that he's done
with Star Wars after Episode III. He wants to move on to other
projects. Plus, there's no way they're going to be able to get
Harrison Ford to play Han Solo again without generous sums of cash
and giving him free reign over his character.
However....
If Dark Horizons says their source is reliable, we're inclined to
believe them. Plus it seems crazy to let a multi-million dollar
franchise fizzle and die after Episode III. The story still has life
in it and can still generate money. Plus there are probably a long
line of excellent writers and directors who would love to play in a
galaxy far, far away that Lucas wouldn't have to get that involved
with. After all, he's allowing the Clone Wars cartoons to play in
the universe without him and he seems to be pleased with the
results. The same goes with the Star Wars fan films.
Anyway, don't put too much stock in this rumor yet, but don't flush
it away either. After all, Lucas has been known to change his
mind...from time to time.
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Posted:
by Rebel
Racer
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Tuesday October 21,
2003
EPIII: Spoiler |
TF.N provided
the following spoiler. Spoilers -
Hightlight to read:
In the opening space battle where capital ships
are going at it, a scene was animated where a seperatist ship rips
open a hole in one of the republic cruisers, and CloneTroopers go
spilling out into space.
Then cut to a first-person view and you virtually fly out of the
ship with the clone troopers.
Sounds awesome!
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Posted:
by Rebel
Racer
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Tuesday October 21,
2003
Craig Burt's Jedi
Starfighter Mk 2 |
Craig Burt has provided another great new sketch to the Featured
Artist section! This time we have his version of the
Episode III Jedi Starfighter Mk 2. Thanks Craig!
"This
drawing just might be reasonably accurate, in general. I think
the overall shape may be right. It's no longer based on the
triangular wedge but rather this 'forks' shape. How round the
cockpit is I'm not sure, it may be oblong, but the cockpit glass
arrangement should be close. What the engines are I have no
idea. But as I said, in general in outline shape, it
should be close - overall. It may be flatter than I've drawn
it though."
Also, be sure to see his outstanding gallery of work with Craig
Burt's Paintings and also Craig
Burt's Cartoons! You can find other great work at the Featured
Artists section. Enjoy!
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Posted:
by Jedi
Power
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Tuesday October 21,
2003
Original Trilogy DVD:
Next fall? |
TF.N has
reported some more rumors about a possible release of the Trilogy in
Fall of 2004:
I'm not sure I want to share too much more just yet on Episode
III, but I can tell you this. There's plenty of work right now on
Star Wars. Yes, Episode III, but have you heard about this? I heard
from my friend that the Classic Trilogy DVDs will be availabe next
Fall. The exact date isn't known yet, but they are being worked on
right now for release in 2004.
Sounds great ... and though this contradicts early rumblings, it
does make good marketing sense for the big push toward Episode III.
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Posted:
by Rebel
Racer
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Sunday October 19,
2003
Two more Jedi Academy
Reviews |
ActionTrip
recently updated with their review of Jedi Academy, read on:
Visual changes over Jedi Knight 2: Jedi Outcast are pretty much
self-evident from the very beginning. The design team did a bang-up
job on most of the new levels, incorporating backgrounds that are
richer in detail than before, which in turn makes them considerably
more challenging to complete. Character models appear more natural,
thanks to the improved animation and additional details on the
skins. For what it's worth, Jedi Knight: Jedi Academy features
spectacular choreography during lightsaber fights. This, of course,
stands as the pinnacle of the entire game and is something you
really shouldn't miss out on, especially if you are a true-hearted
Star Wars fan. Also, as one goes through the game, it's easy to
notice that the explosions stand as the most obvious visual
enhancement over the game's predecessor. The boys at Raven Software
did all they could to modify and beef up the capabilities of the
ageing JK II engine (Quake 3 ring a bell?). Even though most of the
levels are very large and feature a decent level of detail, the
frame rate was rock solid throughout most of the game. There were a
few sections where the frame rate got very choppy, which came as a
bit of a surprise, since we tested the game on a pretty strong rig -
AMD Barton 2.5GHz with an ATi Radeon 9700 card. I stress that this
was a rare occurrence and it didn't bother me much throughout the
rest of the game.
Hit the above link for the full review.
And, to top that off, GameSpot has released their review of the
non-X-Box version of the game:
Jedi Academy does an excellent job of balancing its missions.
Your first set of missions puts you on reconnaissance or rescue
missions where you'll face mercenaries, poorly equipped
stormtroopers, and the occasional dark Jedi. This is by no means
boring. Let's face it: It's very satisfying to completely dominate
your enemies, hacking through them with your lightsaber as they
desperately try to shoot you down. By the last set of missions,
you'll constantly be fighting dark Jedi and stormtroopers in power
armor. The game justifies this by explaining that new students take
easier missions and then progress to more challenging ones as their
training continues. You also drive a variety of vehicles throughout
your journey. You get to take speeders out for spins, and you get to
control an AT-ST while attempting to ravage Imperial remnant bases
from within. While not a crucial part of the game, vehicles are a
welcome addition to the normal gameplay.
Click here
to read the full article.
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Posted:
by Rebel
Racer
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