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7.13.01

Homing Beacon #39!

The latest Homing Beacon has arrived with a great article with Robert Barnes on the laying out of Coruscant for Episode II.

Coruscant: the whole planet is one big city. That doesn’t mean, however, that the world is uniform in its design. In Episode II, moviegoers will get a whirlwind tour of several Coruscant locales, each of which requires careful planning and plotting.

Helping the Animatics Department piece together this exciting sequence is concept artist Robert Barnes. Though the bulk of Barnes’ work for Episode II has been sculpting conceptual models for aliens and creatures, he has contributed illustrations for key animatic scenes.

“There are different parts of the sequences that feature different architecture or obstacles, with different things that are going on,” explains Barnes. “It helps the animatics guys to have a sense of where these things happen spatially, particularly on Coruscant, where major design atmosphere changes happen.”

The work begins with Barnes examining the rough cut of the sequence, and from there, generating a map of locales. “I did the same sort of thing for Episode I,” explains Barnes. “I did the Podrace map and a schematic of the end battle.”

For Coruscant, Barnes broke down the sequence into distinct design zones. “These are where things change character, to give the idea that we’re really moving through a vast city. One of the zones is kind of an industrial warehouse zone that I did the environmental designs for, determining the look of the buildings and the color and lighting palette of a specific part of the city. It was a combination of drawings that were digitized and colorized. Once George [Lucas] agreed to the basic zones and general feel of each, Eric Tiemens and Ryan Church took over, doing full-blown color, architecture and atmospheric designs to be used both as matte paintnigs for animatics, and as the guide for final work done at ILM."

Jedi Power


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